Dnd homebrew classes11/7/2023 ![]() Who needs rogues when you have crows? ĭruids can occasionally come off as too martially oriented, clerics can come off as too civilized, and wizards can come off as out of touch nerds. Witches make heavy use of their familiars, and get added buffs to said familiars.Like Warlocks, Witches commonly use easily repeatable class abilities rather than spell slots.Unlike warlocks, however, they use spell slots much like wizards and depend more heavily upon their class abilities. Much like the shaman, but more in the vein of a warlock, witches embrace the older ghostly perceptions of spellcasters. Pirates also excel at keeping up with said enemies via heightened speed on ships and using bonus actions to negate enemies’ disengage actionsīlack cats are optional.Pirates are best at dueling single opponents.However, one cannot deny the flavor of a pirate having sea legs. Much like the ranger they have often circumstantial benefits. More aquatic campaigns inevitably have need of pirates, which often sit somewhere between fighter and rogue in nature. In a game with wargaming origins, Con Artists add an interesting social aspect to the game in focusing purely upon being a party face. ![]() In low magic settings, con artists make good substitutes for enchanters, sorcerers, and so on. Much like a rogue, they get expertise, but the difference is that Con Artists focus upon persuading, tricking, and generally spying in place of dealing a fair deal of damage. Where most classes are combat oriented, the Con Artist is heavily social. Pugilists also serve as grapplers, to help teammates deal damage to an opponent. In a pinch, Pugilists may also serve as a tank with their Iron Chin ability. Pugilists are best with throwing out a fair deal of attacks in a round, making them a reliable source of damage. As such, the Pugilist fits in a similar slot with less of an impact upon flavor. However, this can lead down a very odd path flavor wise, as eastern monks in a world with dwarves and elves can feel a bit strange. When wanting to play a character who punches people’s lights out on the regular, people generally pick monks.
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