![]() ![]() I guess it's time for the script and Civ2gfx to be updated. rails - we follow the the numbering of the DIR_D arrays roads - we follow the the numbering of the DIR_D arrays Plains and Hills will therefore give +2 Food. You get a +1 Food bonus on the city-tile for most types of terrain. RCS file: /home/freeciv/CVS/freeciv/data/hires/terrain1.spec,v Buffalo, Pheasant, Berries, Elk, and Coal are all solid choices for the tile to settle a city on, since you will get at least +2 Food and +2 Prod automatically from the first worked tile. ![]() Solution: perform changes like this on the spec file: In the code the array is now indexed by DIR_D. Isometric tilesets are now indexed by symbolic names in the The only thing is that this way the CivIIgfx set would need a custom shield.png files, which means that every time someone will add some new shield it will take to manually adapt the file again.ģ) adapt the client code to behave correctly with negative offset value (making it assume transparent all the pixels outside the image, in particular, the ones with negative coordinates).ĭon't know if option 3 has been solved since but 1 & 2 should work.ĭate: 4 07:35:09 author: rfalke state: Exp lines: +18 -19 89 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Op4yedited 4y The fourth LongTurn game on Freeciv-webhas started, this one also with up to 250 human players and 30.000 map tiles. ![]() The "shield.png" file must be duplicated, enlarged with the 12 pixels, and included in the "Civ2gfx" package (also in the "shield.spec" file the line must be updated with of course). This also solves the problem, and leaves the graphics as it should be. It would also take to readjust the "shadow shield", the little extruding part of the shield that is used when more than one unit is stacked.Ģ) put the offset to 0 ("x_top_left=0") AND add 12 columns of empty black pixels at the left of the image "shields.png". This should solve it on any client, but would also move the shield 12 pixels on the right in the game, which looks bad, very bad! The problem can be solved in different ways:ġ) simply put the offset to 0 ("x_top_left=0") in the file shields.spec. It seems that the client you used to make the snapshot behaves a little worse with negative offsets. Now, this is a hack, but it worked so far. (that is the "x_top_left" on the spec file). I had to use _negative_ offset values in the shield specification The fact is, in order to position the shield accurately on top of the unit. You could mod the XML so that Poor may require cultural points so that new cities start without any workable tiles this is not recommended, as without Cultural Borders, anyone could capture by walking into a new city without any military units to defend.I know where does it come from. Legendary (50,000), Civ4 Tutorial (100,000)Ĭultural Levels of the Civ4 Tutorial is different from the actual game in Normal speed.Influential (5,000), Civ4 Tutorial (10,000) Insights master freeciv/doc/README.effects Go to file 844 lines (678 sloc) 32.3 KB Raw Blame The leset file contains all effects in play in a Freeciv scenario. ![]() With Civ 5-6, you could work a tile 3 away within having any tiles 2 away because it is within the cultural border of another city.Ĭulture Levels (numbers are for Normal Speed): Quick is 1/2x, Epic is 3/2x, Marathon is 3x. Contents 1 Basic Rules 1.1 Territory and Cities 1.2 Territory and Movement 1. You can also use cultural borders of another city to work a tile further away. On the main map, territorial borders are visible through a thick line in the relevant color which passes along the tiles it controls on the mini-map territories are even clearer, as the entire territory of different empires is colored. You can share tiles between cities, and transfer them by clicking on a tile in the city screen. You can access strategic or luxury goods within your border, but cannot work tiles outside of work limit. In hexagon (5-6) Civ games, you can work 3 tiles away. In square or isometric (1-4) Civ games, you can work 2 tiles away except the 4 corners. ![]()
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